Monday, 31 May 2010

Paper Prototype

We played our paper prototype of our train game and found out that more features should be drop such as being able to reverse because this feature made the game way too easy. After removing features of our game we wanted something to also ramp the difficulty so we decided to have carriages.

The group recapped the idea the next day to see if everyone remembers what changes has been done and to clarify what we want in the game. After some thoughts, we stumbled upon some problems which we needed to solve such as if the player is too good for the game or really bad so we thought of the idea of the train slowing down after a certain amount of packages was collected, ideally 5 packages was the amount to slow down your train which indicates to go back to the station and drop of the packages.




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