The long term goal of the game was simple which is to survive and get the highest score which the final game lacked as the end screen did not show your high score. However the challenge was still in the game, the trains enters after a certain amount of time so the player was able to learning the pattern after a few amount of play through and the challenge ramps as more trains enter the screen and you have to avoid more than 1 train whilst collecting packages to bring back to the station to gain a score which is the immediate goal.
Although when you click the arrows it shows visual cues on the screen to indicate which way the train will go, the arrows can confuse you as you think the train will go the way the arrows point but it doesn’t, the contradiction can and will confuse some players.
The game still has the tactics and strategic play to the game such as learning the pattern, going to the centre of the level to collect packages whilst changing the arrow direction to make the enemy trains to go around the outside. However even though you keep making the trains constantly going around the outside whilst you are in the middle collecting points, it will be hard to get to the outside lane and go to the station so you have to think about what to do. The trains all move in the same path so they have the same pattern but because you can change the arrow direction of the enemy trains it can mix up the pattern a little bit and because the enemies don’t come on the level so quickly it won’t feel like they are following the same pattern but after playing for a while you will recognise all the enemy trains are going in the same pattern and makes the game start to feel boring.
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