The group all thought of our own ideas but at first we thought about doing the first brief but after some research there were far too many games in this field which limited us whereas the second brief was about viral marketing of any product we desired so each member of the group came up with their own idea and discussed it between each other and had a vote.
The ideas that we had were:
1) A bird eyes view maze game which you start at point A and you have to reach point B, you control the players with keyboard functions and enemies will be placed in certain areas which will have certain stats so one enemy could have 5points of strength but 2points defence and if you have 5points of strength and the enemy life is 3 then you will defeat the enemy but if you can’t you will lose and go to game over so you need to go around collecting upgrades which would be the product we are advertising that hasn’t been decided. There are 2 enemies, 1 guard which blocks some routes to get to point B and there are several ways to get there and another enemy type which will move around. The difficulty would ramp as time goes by and certain amount of enemies you defeat, stronger enemies will move on the screen through multiple spawning places. However it won’t only be strong enemies coming out as we also want to let the player have a chance so we will mix it with some strong and some weak enemies. There will be not battle system but a quick stats comparing game which you charge at the enemy and they disappear if you are stronger and you can continue to play.
2) it's a side scrolling game, A large enemy is behind you and you're a little ahead, it starts like that and it continuously move but you only click or press a keyboard function and that function makes your character jump, there will also be other enemies in front going towards you, some on ground and some higher up, there will also be something to hit and it will randomly choose a item whether to slow down the large enemy behind you or clear up a bit of the enemies in front of you. Drinks laying around, not too much of course but that increases your speed and you can only lose when the large enemy behind catches you so the enemies in front slows you down so your moving speed is 5, if you hit into 1 enemey it drops to 4 and keeps doing so when you get hit but if you pick up the drink that fixes your mistakes or increases it if you haven't done any mistakes.
3) You operate a mechanical arm your job is to pick up products from the conveyor belts each drink is worth 1 point and the special flavoured ones are worth 2 each, crap that makes it through will deduct 1 point. There will be two conveyor belts once 6 drinks make it through you must press a button for them to be packaged and sent out.
4) game you play as a bee we make it so it either follows the mouse or its click and the bee goes there you play in the beehive, the bee colony is being invaded you must collect as much honey as you can and leave before its completely taken over. You must avoid the incoming bees and collect the honey that spawns randomly.
5) The player must go around collecting packages that spawn randomly around the map, they will always spawn right beside the track itself and the train will pick it up when its range. There will be two types of packages the player can collect. The normal packages spawn one at a time and each add fifty points they will not disappear till they are picked up. Special golden packages will also spawn these appear every minute and only stay around for thirty seconds before it disappears these are worth hundred points.
In order to ramp up the difficulty the following will happen. While collecting the packages the player must avoid other trains a new one appears every minute. The game will start with three lives and each time you hit another train you lose one life. When the lives drop to zero it will be game over and the final scores will become the highscore. This means that the longer you survive the more points that will be gathered.
As the game goes on the level starts to become darker if you don’t collect a package within two minutes from start, when this happens the playing field will be less visible but the player train will gain a new light aura around them. This means that the player will need to make much quicker decisions as they will have less time to react to on coming trains and lanes. The NPC trains are not hostile they will not follow the player train this is so the trains will not be predictable and adds more of a variety.
Once we shared all our ideas amongst each other we voted on a game we wanted to create and develop, we chose the train game because we thought it was the most solid game idea out of all the ideas as the train game had tactics & strategic play which is as the playing field is going to be bird’s eye view this means that the player can see where the next package is and where the trains are this way he can plan out the safest route or the risky but shorter route. It is important to make sure that the player train is not stuck between NPC trains if the player figures this might happen they can act fast and reverse and change lanes.
The game also had the goals, challenges and interactivity so it had everything we thought a game should have and would be fun so we decided to develop this idea and create a design document by the time we go back to college to show our game idea.
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